About us

Hi, we are CrystalMesh, an independent game studio based in Trier, Germany. Founded in 2020 we are currently developing our third person action adventure game “How To Catch A Firefly”

There’s nothing we don’t do.

From 2D animations to 3D environments to textures, character meshes, music and blueprint programming we make everything in house for our own games and client projects.

You need one, two or more of those jobs covered? Feel free to shoot us a message.