Animation and Character modeling

Animations are one of our favourite parts. Everything’s better with custom animations. How a character looks, feels and what personality he or she has is often highly determined by the animations. So for our first ever project we decided, that we want to do all animations ourselves. We ended up loving the process and have animated quite a few characters since.

Typically we model, rig and skin our characters in Blender and animate them in Cascadeur afterwards.


Nimmi (How To Catch A Firefly 2023):

Nimmi is the main character of our upcoming game How To Catch A Firefly. She lives in a small mountain village and can’t wait to go on a hike with her father to collect some fireflies for the Festival of Lights. For this purpose, she has proudly built herself a glider out of a few sticks, some wool and her very own hair.


Wolf Enemy (How To Catch A Firefly 2023):


Seagull (How To Catch A Firefly 2023):


Makena (unannounced project 2024):

Meet Makena, the main character of our next project. While we’re slowly nearing the end of production on How To Catch A Firefly we are actively exploring new game concepts for our next game. We’ve matured quite a bit both in art style and game design and we want this to be reflected in our work. We are currently concepting and prototyping a 3rd person horror game with a focus on character development and interactive horror elements that aren’t jump scares. (well some might be, but not all!)


Julie (The Last Premiere 2021):

The Last Premiere is a 3rd person action-platformer and the very first project we developed as a company. The main character is Julie a detective woman who tries to solve a murder mystery in a corrupted version of a 1920s theatre.